<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rust on Rahul Rameshbabu</title><link>https://binary-eater.github.io/tags/rust/</link><description>Recent content in Rust on Rahul Rameshbabu</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 18 Jun 2026 16:24:03 -0700</lastBuildDate><atom:link href="https://binary-eater.github.io/tags/rust/index.xml" rel="self" type="application/rss+xml"/><item><title>Learn OpenGL in Rust: Hello Window</title><link>https://binary-eater.github.io/posts/learn-opengl-hello-window/</link><pubDate>Thu, 18 Jun 2026 16:24:03 -0700</pubDate><guid>https://binary-eater.github.io/posts/learn-opengl-hello-window/</guid><description>&lt;div id="outline-container-headline-1" class="outline-2"&gt;
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Following Learn OpenGL, but in Rust
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&lt;p&gt;
I have been wanting to learn modern graphics programming for a while now. The
resource that consistently gets recommended is Joey de Vries&amp;#39; excellent
&lt;a href="https://learnopengl.com"&gt;Learn OpenGL&lt;/a&gt; book. It is free, well written, and
builds up an understanding of the OpenGL pipeline one digestible chapter at a
time. All credit for the structure, the explanations, and the progression of
this material goes to that book. I am simply working through it and writing down
what I learn.&lt;/p&gt;</description></item></channel></rss>